THE WOJO FLOOR BOOK

Every slot · every bonus · every pay — 22 machines
House rules that apply everywhere: every machine has three payback presets — 92% · 95% · 98% — set from the hidden ⚙ gear. Video slots run real floor denominations (1¢ / 5¢ / 10¢ / 25¢ / 50¢ / $1 / $2) with credit bet levels; classic steppers run 25¢ to $100 high limit, with payback tied to denomination unless overridden. Jackpot chips below read as multiples of total bet unless marked as credits. The ? button on each game plays the announcer's explainer.

Classic Steppers

3 reels, 1 line, per-coin pays × coins in. Max coins always buys something.

DIAMOND DOUBLE

clone of Double Diamond

The ◆ is wild and doubles any win it joins — two of them quadruple it. Reels can nudge a leaning diamond onto the line.

Bonus

The nudge is the tease — a diamond one step off the line steps in. Three ◆ straight across is the jackpot.

Pays
◆◆◆ 800/1600/2500777 = 803BAR 402BAR 251BAR 10any bars 5

RED HOT 21

Double Diamond stepper with a blackjack twist

Full Double Diamond base — ◆ wild ×2/×4, cherries pay on the line — plus a wild RED HOT 21 symbol living on reel 3 only.

Bonus

Win with the 21 on the line (≈1 in 290) and YOU play the hand: hit or stand, your call. Your total is the multiplier — stand on 17, that's 17×; push to 21 for the full 21×. Bust and it drops to the ×2 consolation. A book hint shows the smart play; the posted RTP assumes you follow it. The 21 shows on the line about 1 in 43 spins to keep the tease alive.

Pays
◆◆◆ 800/1600/2500hand = mult, to ×21bust pays ×2777 = 80bars 40/25/10cherries 2/5/10

TOP DOLLAR

clone of IGT Top Dollar

◆ wild doubles and quadruples; the TOP DOLLAR symbol lives on the center reel only.

Bonus

TOP DOLLAR on the center line (≈1 in 66) starts the offer game: a cash offer appears — take it, or wave it off for the next one. Four offers max, rejected offers are gone forever, and the fourth is forced. Offers run about 5 to 430 credits per coin and get richer at higher denominations. A house-math advisor reads each offer against the value of pushing on — take it or let it ride. The posted RTP assumes you play the offers smart.

Pays
◆◆◆ 800/1600/2500offers to 430/coin777 = 50bars 25/15/7any bars 3

PINBALL

clone of IGT Pinball

Double Diamond base — ◆ wild ×2/×4, cherries — with the pinball symbol on reel 3 only.

Bonus

Pinball on the line (≈1 in 94–117) fires the top box. Buy-a-pay, like the real one: 1 coin = 1 ball, 2 coins = 2 balls, 3 coins = FIVE balls. Balls land in pockets worth 5–500 credits flat, or drain to the bottom lane — all five in the bottom pays the SUPER: 2,000 credits. Posted RTP holds at max bet only; short-coin runs ≈80–82%.

Pays
◆◆◆ 800/1600/2500SUPER 2000crpockets 5–500cr777 = 80bars 40/25/10cherries 2/5/10

MONEY MACHINE

win-what-you-see digit stepper

Read the digits straight across — what you see is what you win, in credits.

Bonus

Zeros lock and the other reels respin; every new zero grants another respin, so the read keeps growing. The RED SCREEN guarantees digits on every reel — no blanks, guaranteed pay.

Pays
top read 10,500crbet 10crstacked-zero respins

Hold & Spin

Land the triggers, lock the board, three spins that reset on every hit.

MUMMY MOJO

Lightning Link / Dragon Link-style

243 ways, ancient-Egypt reels with gold coins carrying credit values.

Bonus

6+ coins lock the tomb — hold & spin with 3 spins, every new coin resets them. Coins carry credits or jackpot tags. Separately, 3 tomb chests open free games with the Mo' gems: collect them to add rows, spins, and premium symbols mid-bonus.

Pays
GRAND 1000×MAJOR 100×MINOR 25×MINI 10×full board = grand

HUFF 'N GRUFF

clone of Huff N' Puff

The pigs build houses; houses land carrying values in three tiers — straw, stick, brick — each tier worth more.

Bonus

Houses lock & spin (≈1 in 165). The wolf HUFFS locked houses up a tier; hats multiply ×2/×3. Pack 12+ of 15 slots and the PRIZE WHEEL spins: mini, minor, 20× cash, ×2 boost, major, ×3 boost, or the GRAND. 3 moons award free spins with boosted houses.

Pays
GRAND 1000×MAJOR 100×MINOR 25×MINI 10×wheel ×2/×3 boosts

INFERNO LINK

clone of Ultimate Fire Link Triple Nova

Fireballs land with credit values on standard reels.

Bonus

4 fireballs open the link: an 8-wide board with 4 open rows and 4 locked. Three spins, every ball resets them; every 4 balls banked unlocks another row (at 8/12/16/20). Special balls: FIRE SPARK sets a wheel value (25–200 or mini) that repeats, SOLAR FLARE rains extra balls, MULTI pays 2–8× its value. Fill everything for the MEGA.

Pays
MEGA 1000×MAJOR 100×MINOR 25×MINI 10×spark 25–200

FLAMIN' POTS

clone of Big Hot Flaming Pots

Five pots sit above the columns; heat tiers — yummy, spicy, UPSIZED — multiply what drops.

Bonus

3 pots on reels 1, 3, 5 start the Stack N' Hit: buns drop with credit values, four spins that reset on every bun. Fill a column, win its pot — the pots climb column by column. Fill the whole board for the GRAND FEAST.

Pays
GRAND FEAST 500×pots 400–3000crheat multiplies buns

TITAN UNCHAINED

clone of Kronos Unleashed

Pays both ways. The Titan stacks on reel 1.

Bonus

Fill reel 1 top-to-bottom with the Titan and the chains break — 3-of-4 can auto-nudge the last one in. Titan Respins: titans lock holding credits in three colors — gold ×1, red ×2, pink ×4. Power titans: RED carries a jackpot, GREEN upgrades every locked color a step, BLUE chain-fills adjacent spots. Full board is the GRAND. 3 temples grant 10 / 25 / 100 free games.

Pays
GRAND 1500×MAJOR 150×MINOR 40×MINI 15×pink titans ×4

Lock It Link

Three on a row seeds the link; everything that joins upgrades everything already locked.

LINK'D DIAMONDS

clone of Lock It Link Diamonds

5×3, 243 ways, diamonds land with prize values.

Bonus

3+ diamonds on the same row (≈1 in 80) lock together. Any diamond landing adjacent to the group joins it — and every join upgrades every locked prize one ladder rung and resets the spins to 3. A diamond that lands close-but-not-touching is the tease. Gold diamonds carry jackpots. Cover all 15 for the GRAND.

Pays
GRAND 1200×MAJOR 120×MINOR 30×MINI 10×ladder 10→500

CATS HATS & MORE BATS

clone of Lock It Link Cats Hats & More Bats

Same link engine, Halloween glass — the swarm locks on a shared row.

Bonus

Adjacent bats join and upgrade the whole swarm, spins reset. Hats drop on locked bats — witch ×2, wizard ×3, mega ×5. SUPERLOCK (about 1 in 8 links) starts the swarm three rungs hot. Gold bats hide jackpots; full screen is the GRAND.

Pays
GRAND 1200×MAJOR 120×MINOR 30×MINI 10×hats ×2/×3/×5

Cascades, Ways & Free Spins

Wins clear, symbols fall, ways multiply.

MOOLAH MAYHEM

clone of Invaders Attack from the Planet Moolah

Cascading reels — every win gets beamed aboard and new symbols drop in.

Bonus

Chain cascades into free plays: 4 in a row = 7, and the ladder climbs 5→10, 6→15, 7→25, 8→50, 9→75, 10→100, 11→150, 12→200. Inside the invasion: Drop-In Wilds, Blast Reels that clear whole columns, and the rare UNICOW — when she shows up, you'll know.

Pays
12 cascades = 200 freeUNICOW jackpot eventblast reels clear columns

THUNDER HERD

Buffalo-style

1024 ways across five reels; the bison stacks deep.

Bonus

Sunset wilds on the middle reels multiply ×2 or ×3 — and they stack together, so one way can run ×6, ×9 and beyond in the bonus. 3 / 4 / 5 gold coins award 8 / 15 / 20 free spins, retriggerable.

Pays
bison 5-line 300/waywilds ×2/×3 stackfree spins 8/15/20

PROSPERITY DRUMS

clone of Dancing Drums Prosperity

243 ways base; drums land on the odd reels.

Bonus

3 drums open the picker: more spins on a small board, fewer spins on a giant board up to 7,776 ways, or let the mystery choose. 2 drums inside the bonus = +3 spins. The Fu Bat fires the jackpot pick — 12 coins, match 3 babies for mini up to GRAND.

Pays
GRAND 1000×MAJOR 100×MINOR 25×MINI 10×up to 7,776 ways

Wheels, Minis & Bonus Rounds

Games inside the game — mini slots, spinning wheels, bingo cards, vault doors.

FIREBALL FRENZY

clone of Fireball Frenzy feat. Quick Hits & Hot Shots

Classic reels with three separate ways to burn.

Bonus

Quick Strikes pay anywhere on the glass — the more that land, the steeper the scatter ladder. Mini slot machines land ON the reels and spin themselves (0–100× each; somebody always hits). 3 fireballs start the FRENZY: pop every fireball for its value, 5–40 credits a pop, and cash the total.

Pays
minis up to 100×scatter ladder climbsfrenzy pops 5–40

TRIPLE WHEEL RICHES

clone of Triple Cash Wheel feat. Hot Shots

Three boards, one spin, 60 lines. Scatters count across the whole glass.

Bonus

Scatter pays run 3 → 9 across all boards: 1× up to 500×. Hot Streak minis spin on every board (0–100×). 3 wheel symbols light the CASH WHEEL: cash 5–25×, or free spins — 8 to 12 of them with every win doubled or tripled across all three boards.

Pays
9 scatters = 500×wheel cash to 25×free spins ×2/×3minis to 100×

BLAZING SHOTS

clone of Hot Shot Progressive Dual Wheel

Five classic mini games hide in the reels: Blazing 7s, Diamond Line, Double Jackpot, Triple Jackpot, and 7×7.

Bonus

Land 3 minis and they ALL spin — each one its own classic machine, each able to hit a progressive. Four meters grow with every bet. 3 scatters spin the DUAL WHEEL: the outer ring pays cash, or the ball drops inside to the inner wheel where the progressives live.

Pays
GRAND 2000×MAJOR 200×MINOR 30×MINI 10×meters grow per bet

HOT HOT BINGO

clone of Hot Hot Super Jackpot Bingo!

20 lines; the HOT HOT wild doubles any win it joins.

Bonus

2+ pops pay instantly — up to 200× on a full glass. 3+ free-game symbols award 11–15 free games with everything ×2. 3+ bingo balls put you on the card: 5×5, free center, 48 balls drawn — every completed line pays 5× bet, a blank card still pays 1×, and 8+ lines is the SUPER JACKPOT.

Pays
SUPER +200×each line 5×pops to 200×free games ×2

PLATINUM HITS

clone of Quick Hit Platinum

5×3, 30 lines; Triple-7 wilds; QUICK HIT and PLATINUM discs pay anywhere on the glass.

Bonus

The Quick Hit ladder climbs with every disc: 3 pays 1×, up to 9 on the glass for 2000× bet. Five PLATINUM discs is the 5000× monster. 3 FREE GAMES symbols (reels 2/3/4, ≈1 in 185) open the pick grid: flip tiles until one option shows three times — 5 games ×8 up to 20 games ×2, fewer games = fatter multiplier — and wild tiles add +5 games, to 50 total.

Pays
5 platinum 5000×9 quick hits 2000×ladder 1×→750×picks 5×8 → 20×2

OPEN THE VAULT

clone of Open the Vault Deluxe

Bank-heist reels; keys are the scatter.

Bonus

3 keys (≈1 in 97) and the heist is on: four locks in a row, banking 4× → 8× → 18× → 40×. Each lock either cracks (78 / 58 / 38 / 22%, extra keys boost the odds) or HOLDS — and a hold ends the job with what's banked. Crack all four and the MEGA VAULT swings open.

Pays
MEGA VAULT 100–500×locks bank to 40×keys boost crack odds

Big-Bonus Video

Feature floods, triple bonuses, and Wojo's own road trip.

SPIN IT GRAND

Aristocrat Spin It Grand-style

5×3, 30 lines. Flames land in bands — with a rare hot state that floods the glass.

Bonus

3 / 4 / 5 flames = 10 / 15 / 25 free games — and 4-5 flames secretly BOOST a flame spot 1–18× bet for the next feature (boosts persist until that spot pays). 6+ flames open the SPIN IT GRAND feature: 10 flame spots, 3 respins, every flame resets the clock. Then a value reel spins above EACH collected flame — credits, MINOR or MAJOR. Fill all 10 for the GRAND.

Pays
fill 10 = GRANDboosts 1–18× persistvalue reel per flamefree games 10/15/25

WOJO GRAND PARTY

Buffalo Grand × Jackpot Party mashup

The triple-feature machine no real floor has — and the features stack on one spin: wheel first, then party, then the games.

Bonus

🎡 3 wheels (reels 1/3/5) spin the BIG WHEEL: credits, free-game packages, MINI or MAJOR wedges. 🎁 3+ presents open the PRESENT PICK — keep opening for credits, WHISTLE savers block a pooper, the DISCO present doubles the whole party, third un-saved pooper ends it. 🪩 3 disco balls (2/3/4) = 10 free games at ×2, retrigger +5.

Pays
features stackdisco doubles the partyFG ×2, retrigger +5MINI/MAJOR wedges

JACKPOT FEVER

Wojo's own vintage cabinet, house-ported

3×3, 9 lines, designed strips over 64 stops. The STAR wild pays 500.

Bonus

WILD CYCLE: every 10th spin drops 1–3 multiplier cells — the ceiling is the stars you banked across the cycle. FREE ×3 = 10 free games, and one retrigger grows the glass to 4×4 with 12 lines. The MINI line opens one of four bonus games: wheel, zonk, pachislot, or pachinko.

Pays
STAR wild 500retrigger = 4×4 boardwild cycle every 104 mini games

CRUISIN' USA

Wojo's own design, spec v1.0 preserved

5×3, 10 lines of car symbols with wild mults. 🏁×3 = 10 free games (+2 per flag, cap 150).

Bonus

🟢 GREEN LIGHT starts THE RACE: 90 spaces coast to coast, 10 checkpoint cities banking cash, dice plus bonus reels that pay into the pot, path multipliers and boost-ahead spots, and three rides — Woody Wagon → Hot Rod → Streamliner. Hubcaps upgrade the trip (first one's on the house), oil slicks knock you back, and exact landings open four city minis: Vegas 21, Colorado plinko, the Chicago tap-a-topping pizza, Atlantic City roulette. Gas money guarantees 3× bet minimum. The finish line spins the track wheel into the jackpot wheel with must-hit progressives.

Pays
must-hit progressivesgas money 3× floor4 city minisfree games cap 150

Red Screens & Modern Steppers

VGT-style Class II magic and Bally's finest — the red screen guarantees.

TRIPLE GOLDEN CHERRIES

WMS Blade "Deluxe with Cheese" lineage

3 mechanical reels, one line. Golden cherries multiply — one in a win ×3, two ×9 — and cherries pay from a single one, like the classic glass.

Bonus

Three sprinkle donuts open SPRINKLES ON TOP — the top-box board game. Roll dice, walk the sundae path: credit squares bank, CHANCE draws a card, COLLECT ends the walk. Three tiers wind upward — the high road has more COLLECTs but bigger money, and the GOLDEN SUNDAE (200× bet) waits at the top.

Pays
GOLDEN SUNDAE 200×cherries ×3 / ×9board-game top box

MR. MONEYBAG$

clone of VGT Mr. Money Bags

Class II red-screen stepper, one line. The man subs for anything: one in a win DOUBLES it, two pay ×4, three straight is the 2,500-credit top.

Bonus

THE RED SCREEN: after a winning spin the screen can flash red — 1 to 5 free spins, and every one is guaranteed to pay at least the win that lit it. That's the VGT magic, faithfully ported. Coins 1–3, quarters to $100.

Pays
top 2,500 creditsred screen 1–5 spinseach spin ≥ trigger win

POLAR HIGH ROLLER

clone of the VGT 9-liner

3×3 glass, NINE lines — rows, diagonals, the V, the roof, and both zig-zags. Polar bears are wild at the top of the glass; cherries all day.

Bonus

The RED SCREEN rides here too — a winner can flash red for 1–5 free spins, each guaranteed at least the win that lit it. Line-credit betting (1/2/5/10 per line), penny denoms to a dollar.

Pays
bears 400× the line9 lines on 3×3red screen guarantees

QUICK HITS ORIGINALS

all 3 original Bally cabinets, one page

Cabinet switcher on the glass. Single-line stepper: 2 coins, 20¢–$100 denoms, Double Jackpot wilds ×2/×4, QH discs scatter-pay anywhere — 3+ at full coin takes the progressive (1 coin pays 500 flat). Black & Gold: 3×3, 5 lines, BG wild ×2, its own QH scatter ladder. The five-reeler: 30 lines, blazing 7s pay double-stacked.

Bonus

On the five-reeler the QH ladder climbs 3→7 discs — and at MAX BET the 5/6/7 rungs hit progressive banks (seeded 10×/50×/100× bet) instead of flat pays. Every bank feeds per bet, per denomination, like the floor units.

Pays
3 cabinets, real mathDJ wilds ×2/×47 discs = top bankmax bet gates the progs

Persistence & Tall Cabinets

Machines that remember — meters, rockets, and the five-tier ladder (20 / 50 / 150 / 500 / 5000×).

REGAL RICHES

clone of IGT Regal Riches

5×4, 30 lines, real 75-credit bet steps. Four persistent wild meters, per denomination — they never forget.

Bonus

GUARANTEED WILDS seeds at 5 and must hit by 50 — when it fires, the next spin comes pre-loaded with the whole meter. The MINOR / MAJOR / MEGA free-game meters (seed 30/40/50, must-hit 75/100/125) rain their fired meter across ten free games — up to 125 wilds. Every wild that lands feeds every meter.

Pays
must-hit by 50125 wilds over 10 spinsmeters persist per denom

GAME OF THRONES

both real GoT machines in one cabinet

243 ways, the four great houses stacked on the reels. Two thrones pay the raven's purse.

Bonus

Three thrones — choose your house, the classic table: Baratheon 8 spins ×5, Lannister 10×4, Stark 14×3, Targaryen 18×2 with sigil stacks growing the other way. Drogon can torch up to three reels wild on any spin. Four dragon eggs open THE RED KEEP: hold & spin where eggs carry cash and the ladder, full board adds the GRAND.

Pays
GRAND 5000×choose your houseDrogon burns reels wildRed Keep hold & spin

RISING ROCKETS

clone of the IGT PeakSlant coin game

5×4, 50 lines, the real 88 / 176 / 264 / 352 / 528 credit bet steps. Six coins open THE LAUNCH PAD — 20 cells, hold & re-spin, full board pays the GRAND.

Bonus

Three rockets charge from dragons (8 apiece, persistent per denom): 🟢 PRIZE BOOST multiplies locked coins up to ×25, 💗 BIG BANG pays the whole board 2–4 times over, 🔵 SPIN BOOST starts the clock at 5 with treasure chests in the sky. A fully armed rocket pulls the pad trigger down to five coins — it drags the bonus in instead of sitting idle. Pad lands ≈1 in 78.

Pays
GRAND 5000×BIG BANG ×2–4boosts to ×25full rocket pulls the pad in

New on the Floor — the Wojo Three

Walking wilds, a machine with a memory, and both-ways splits.

OUTLAW EXPRESS

walking-wild train, house original

5×3, 20 lines of frontier money. The TRAIN is a full-reel wild that steams in on reel 5 (≈1 in 30).

Bonus

The train walks one reel LEFT per free respin until it rolls off the glass — and a second can pull in mid-walk (1 in 20 per step, max three). Two trains DOUBLE every win; three pay ×4. The respins are free; a walk averages ≈19× bet. Buy the train for 20×.

Pays
3 trains = ×4walk avg ≈19×outlaw 300×ubuy 20×

SCARAB NIGHTS

persistent-wild memory game, house original

5×4, 30 lines. Every scarab that lands stays LIT as a wild for 3 more spins — and gets written in the book.

Bonus

Every 10th spin is the RECALL: every wild position from the last ten spins returns at once for one loaded spin, then the book resets. Dead spins are deposits — the ten-spin cycle IS the volatility. The counter and the book size sit right above the reels.

Pays
recall every 10th spinwilds live 3 spinspharaoh 400×u

DOUBLE VISION

both-ways-pay with split symbols, house original

5×3, 10 lines that pay LEFT AND RIGHT every spin. Premiums can land DOUBLED in one cell — a split counts as two on the line.

Bonus

Five splits across a line is a 10-OF-A-KIND — 10,000× the line bet on gems, the printed monster. 3 mirrors = 8 free spins where splits land twice as often (32% vs 16%). Full-span runs pay once, not twice — the math is honest. Buy the free spins for 11×.

Pays
10-oak gems 10,000×upays both waysFS splits ×2 ratebuy 11×

The Game Show Stage

Cash-prize skill and nerve games — the math is posted, the ride is yours.

CASH OR CRASH

crash game, constant-EV math

The line climbs from 1.00× and can die at ANY moment. Cash out before the crash and the bet pays the multiplier shown.

Bonus

The crash point is drawn so P(crash > m) = payback ÷ m — which makes EV constant at the house payback no matter when you jump. Cash at 1.5× or ride for 500×: same long-run number, wildly different rides. Auto cash-out available; instant busts run 1 − payback.

Pays
every strategy, same EVsurvives 10× ≈9.5%cap 5000×

VAULT JOB

skill game — the arrows are everything

Three dials 0–9, three tries at the handle. After every miss each dial says HIGHER or LOWER; a nailed dial locks green.

Bonus

Played smart (start at 5, split what's left) each dial hits 7 in 10 and the vault cracks 34% of jobs. Prizes by speed: attempt 1 = 200×, attempt 2 = 8×, attempt 3 pays the rent, and two dials at the buzzer gets till money. Played sloppy, the house keeps the difference.

Pays
crack in 1 = 200×cracks 34% played smartconsolation on 2 of 3

SINK TO WIN

artillery board — hunt smart

An 8×8 sea hides the fleet — Cruiser (4), Patrol (3), Skiff (2), and the one-cell GOLD DINGHY. Ten shells.

Bonus

Every hit pays 0.1× bet, every SINK pays a bonus — dinghy 2.5× on a single shot. Ships are straight lines: hit steel, work the neighbors. Calibrated against a hunt-and-target bot; spray-and-pray pays the house. Sink the whole fleet in ten shells for the PERFECT SALVO: 250×.

Pays
perfect salvo 250×gold dinghy 2.5×hits pay, sinks bonus

The Keno Lounge

Ten games, one lounge — 1, 4, or 20 cards at once, exact hypergeometric math.

KENO — ALL TEN WAYS

the full parlor

Classic pays straight. Cleopatra: win on the last ball for 12 free games at ×2. Caveman hatches dino eggs to ×10 — Caveman+ hatches EXTRA balls onto your board. Superball ×4s the final ball.

Bonus

Power ×4s the FIRST ball, Super the last, Triple Power pays ×9 when first and last both land your card. Super Times Pay rolls a 2–10× multiplier before 1 in 15 draws. And the PROGRESSIVE feeds per-denom banks — seeded 1,000 / 10,000 / 25,000 / 100,000 credits at picks 7–10 — until somebody catches a solid 7-of-7 or better.

Pays
progressive banks per denomtriple power ×9STP to ×10extra balls chain